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Skyrim special edition script extender
Skyrim special edition script extender









skyrim special edition script extender skyrim special edition script extender

I haven't had any time to work on this for the past few months due to work, and I assume the same is true for Stephen. A large amount of the core code (papyrus support, scaleform support, etc) is ready, but the layout of most of the game data classes still needs to be verified as unchanged from the 32-bit version. In a forum post on the Nexus Mods forums, SKSE creator Ian Patterson talks about why the SKSE has been indefinitely delayed: According to the mod's developer, time constraints have delayed the release of this widely used plugin, which played an instrumental part in many of the mods available for the original version of Skyrim. Bad news for mod developers wanting to develop for The Elder Scrolls: Skyrim Special Edition using the Skyrim Script Extender (or SKSE).











Skyrim special edition script extender