

On 10 July 2009, Wildfire Games released the source code for 0 A.D. There is also a strong focus on attempting to provide a high visual accuracy of unit armor, weapons, and buildings. Unit and building names are shown in the original language of the civilization they belong to, and they are also translated into the language in which the user is playing the game. The historical accuracy of the game elements has been the highest development priority. The development team later decided that making the project as a mod was too limiting to their creative freedom, and elected to move their art and ideas to an in-house engine, making it a standalone game. originally began in 2001 as a comprehensive total conversion mod concept for Age of Empires II: The Age of Kings.

Multiplayer functionality is implemented using peer-to-peer networking, without a central server.

The phases represent the sizes of settlements in history, and every phase unlocks new units, buildings, and technologies. ĭuring the game, the player advances from "village phase", to "town phase", to "city phase". The game includes multiple units and buildings specific to each civilization as well as both land and naval units. features the traditional real-time strategy gameplay components of building a base, developing an economy, training an army, engaging in combat, and researching new technologies. The Cycladic Archipelago island map (2012)Ġ A.D.
